November 11, 2026:


The deal closes out a turbulent ownership cycle that began in September 2022, when Russian tech giant VK announced the sale of 100% of MY.GAMES to Alexander Chachava, managing partner of venture capital firm LETA Capital, in a transaction valued at $642 million. That same year, the Amsterdam-headquartered company exited the Russian market entirely, restructuring itself as a purely international publisher focused on mid-core mobile and PC games.
According to reporting by App2Top, Chachava says the transition process began taking shape in 2025, with the company fielding multiple acquisition offers before settling on the proposal from its own leadership team, which Chachava described as “the most advantageous.” He did not publicly name the other interested parties. The brand and ongoing operations will remain unchanged once the transaction closes.
Elena Grigoryan has been part of MY.GAMES since its founding, rising through the ranks from Chief Marketing Officer to Chief Strategy Officer before being appointed CEO in September 2023. With more than two decades in the gaming industry — including eight years at Disney’s video games division — she led the publisher’s post-Russia pivot and its ongoing expansion into international markets across mobile, PC, and console platforms.
Denis Savva joins her as co-buyer in his role as COO, completing a leadership duo that has already been steering the company through years of structural change. Partial backing from UAE-based investor Georgy Nurislamov adds a Gulf-region financial stakeholder to the transaction, though the specific terms and size of that contribution were not disclosed.
MY.GAMES enters this new ownership chapter carrying its strongest financial results on record across its core titles. War Robots, the multiplayer mech-action franchise developed by in-house studio Pixonic, surpassed $1 billion in cumulative revenue across all platforms, a milestone announced in February 2025. As of April 2026, the game has accumulated more than 325 million registered users worldwide, with a monthly active audience of 4.7 million players recorded in 2024.
Tower defense title Rush Royale crossed the $500 million lifetime revenue threshold in June 2026, roughly five and a half years after its December 2020 launch, with 105 million total downloads to its name. Across its full library, MY.GAMES reports more than one billion registered users and operates hubs and offices across Europe, the Middle East, and Asia.
Management buyouts at this scale are uncommon in the gaming sector. The structure suggests Grigoryan and Savva — having already navigated the company’s separation from VK and its full withdrawal from Russia — chose to place a direct bet on MY.GAMES’ independent future rather than waiting for a third-party buyer to impose a new direction.
The involvement of a UAE-based investor also reflects a broader pattern emerging across European gaming: Gulf capital, through both sovereign and private funds, is increasingly drawn to established IP portfolios with demonstrated global reach. With the deal expected to close before year’s end, MY.GAMES is positioned to begin 2027 under an ownership structure that, for the first time in its history, places the company in the hands of the executives who built it.